Implemented gameplay mechanics where you move the player to save it from being knocked off the platform, also built a collision system and a powerup system where the player is given random power ups which last for a few seconds.
Destroy cubes by clicking on them and game over screen is shown when the cubes go off screen. Also implemented a pause system where you can change the game volume using the volume slider.
Developed an ARĀ application using 3D data from google maps, also created an UI that allows you to select different 3d models and place them on a image target using vuforia.
First Person Shooter in Unity with player mechanics like movement, look , sprint and double jump, Gun mechanics like shooting projectiles using raycast , reload , ADS ,weapon sway and recoil . A damage system , a score and lives UI ,also implemented enemy AI using Navigation Mesh Agent which allows enemies to move intelligently around the level. Designed Title/ Game Over screen and implemented them using SceneManager.
Developing an AR application that allows users to place their favorite images and paintings on the walls, so that they can see how they look before actually purchasing them.
My experience
Worked for a digital marketing startup called Rexen in which I developed instagram filters for virtual try-ons of jewellery using SparkAR. This filter used blink detection so that the user could change the earrings with a single blink.